Quiet, Please by Scott Douglas is a memoir of a twenty-something male librarian in Anaheim, California. It aims to be humorous and anecdotal, but fails to do either well.
As a recent graduate of library school, I took offense to most of what Douglas has to say. His stories about working with the mentally disabled, physically [...]
Posts Tagged ‘public libraries’
Quiet, Please by Scott Douglas
Posted in book review, tagged book review, libraries, public libraries, quotes, Scott Douglas on July 20, 2008 | Leave a Comment »
Day Three at ALA 2008
Posted in conference, tagged ALA Annual Conference 2008, children's services, conference, fun, games, libraries, planning, public libraries, service, young adults services on July 11, 2008 | 2 Comments »
Day three at ALA was my last day in California, after about four weeks of traveling throughout the state. By that point, I was very tired, and only managed to attend one program before heading home. The program I attended was called Hey! I Want to Do That Too! Gaming and the Elementary Age Child [...]
Astounding Outcomes in Public Libraries
Posted in empowerment, tagged books, empowerment, literacy, public libraries, service on April 18, 2008 | Leave a Comment »
I just finished reading a lovely case study called “Ripples of Impact,” written by Maria Souden and Sarah Wooden, from How Libraries and Librarians Help (2005). The focus of this case study was on the Washtenaw Literacy Program supported by the Ypsilanti District Public Library in Michigan.
Souden and Wooden illustrate the many impacts the program [...]
On a Game for the Library
Posted in games, tagged children's services, fun, games, intellectual freedom, libraries, PATRIOT ACT, privacy, public libraries, usability, utility on January 28, 2008 | Leave a Comment »
Background
One early morning in mid-December 2007, Joe Osborn and I were inspired. I recently completed a course on human-computer interaction, and the gears in my mind were turning. How could we design a library game for children?
Our ideas quickly accumulated as we ate breakfast. The game would aim to:
recommend media based on preferences (keywords, subjects, [...]





